Στόχοι Κεφαλαίου 3
Στόχοι του κεφαλαίου
- Ρύθμιση νέου εγγράφου.
- Επιλογή χώρου εργασίας.
- Εφαρμογή γεμίσματος και περιγράμματος σε κείμενο και αντικείμενα.
- Κέρνινγκ κειμένου.
- Εφαρμογή εφέ σε κείμενο και αντικείμενα.
- Χρήση στυλ παραγράφων.
- Σχεδίαση πλαισίου ελεύθερης σχεδίασης με το εργαλείο πένας.
- Επικόλληση γραφικού σε ένα πλαίσιο.
- Εφαρμογή εσοχής πλαισίου κειμένου.
- Χρήση ομάδων.
- Χρήση του εργαλείου πολυγώνου.
- Προκαταρκτικός έλεγχος ενός εγγράφου.
Στόχοι εξέτασης ACA
DOMAIN 1.0: WORKING IN THE DESIGN INDUSTRY
- 1.1 Determine whether content is relevant to the purpose, audience, and audience needs. (Key Terms: client goals, target audience, demographics, accessibility, etc.)
DOMAIN 2.0: PROJECT SETUP AND INTERFACE
- 2.1 Create a document with the appropriate settings for web, print, and mobile.
- 2.2.a Identify and manipulate elements of the InDesign interface. (Key Concepts: Options bar, menus, panels, toolbar, pages/spreads, etc.)
- 2.2.b Organize and customize the workspace. (Key Concepts: tabbed documents; showing, hiding, nesting, and docking panels; saving and resetting workspaces; shortcuts and menus, etc.)
- 2.2.c Configure application preferences. (Key Concepts: Display Performance, Interface, Grids, Guides & Pasteboard, Spelling, Story Editor Display, Units & Increments, etc.)
- 2.3 Use non-printing design tools in the interface to aid in design or workflow.
- 2.3.a Navigate a document. (Key Concepts: panning, zooming, rotating pages, pasteboard, etc.)
- 2.3.b Use rulers. (Key Concepts: showing and hiding rulers and changing the measurement unit on rulers, etc.)
- 2.3.c Use guides and grids. (Key Concepts: adding, removing, and locking/unlocking guides; setting color; hiding guides and grids, showing grids, smart guides; creating guide layouts, etc.)
- 2.3.d Use views and modes to work efficiently. (Key Concepts: changing display modes; Preview mode; screen modes - slug, presentation, preview, and bleed, etc.)
- 2.4 Import assets into a project.
- 2.4.a Open and use templates. (Key Concepts: embedding, linking, relinking, packaged, disadvantages of copying and pasting images, etc.)
- 2.4.b Place assets in an InDesign document.
- 2.5 Manage colors, swatches, and gradients.
- 2.5.a Set the active fill and stroke color. (Key Concepts: frame vs text, Color Picker, swatches, Eyedropper tool, hexadecimal value, etc.)
- 2.5.b Create and customize gradients. (Key Concepts: Gradient panel, editing color and transparency stops, radial and elliptical gradient, etc.)
- 2.5.c Create, manage, and edit swatches and swatch libraries. (Key Concepts: color and gradient swatches; identifying color swatch type, including Process and Spot; creating, managing, and loading swatch libraries (including commercial libraries like Pantone), Color Themes panel.)
- 2.6 Manage paragraph, character, and object styles.
- 2.6.a Load and modify styles.
DOMAIN 3.0: ORGANIZATION OF DOCUMENTS
- 3.1 Use layers to manage design elements.
- 3.1.a Use the Layers panel to modify layers. (Key Concepts: adding, deleting, hiding/showing, locking/unlocking, duplicating, and renaming layers, understanding that layers are spread-based, etc.)
- 3.1.b Employ best practices to effectively manage layers in a complex project. (Key Concepts: renaming layers, creating layer groups, deleting empty layers, keeping the Layers panel organized, using sublayers, working with layers across spreads)
- 3.1.c Work with multiple layers. (Key Concepts: hierarchy and stacking order, selecting, grouping, selecting and targeting objects using the Layers panel, etc.)
- 3.1.d Modify layer visibility and printability.
DOMAIN 4.0: CREATE AND MODIFY VISUAL ELEMENTS
- 4.1 Use core tools and features to lay out visual elements.
- 4.1.a Create frames using a variety of tools. (Key Concepts: understanding frame types (graphic, text, unassigned) and creating frames using frame tools, Text tool, Pen tool, etc.)
- 4.1.b Place images in documents. (Key Concepts: placing images into documents or into existing frames, frame fitting options, using frames to affect visibility of the content within frames, etc.)
- 4.4 Transform digital graphics and media within a publication.
- 4.4.a Modify frames and frame content. (Key Terms: frames, content, redefining frame types, clipping paths, content collector, etc. - Key Concepts: understanding the relationship between a frame and its content, replacing frame content, using frames to crop content or split text, etc.)
- 4.4.b Rotate, flip, and transform individual frames or content. (Key Concepts: alignment, distribution, scaling, shearing, rotating, transform panel, etc.)
- 4.5 Use basic reconstructing and editing techniques to manipulate document content.
- 4.5.a Apply basic auto-correction methods and tools. (Key Concepts: spell check, hyphenation, change case, etc.)
- 4.5.b Use various tools to repair and reconstruct project content. (Key Tools: find/replace, custom dictionaries, dictionary language, etc. )
- 4.5.c Evaluate or adjust the appearance of objects, frames, or layers using various tools.(Key Concepts: fill and stroke, opacity, Pathfinder panel, etc.)
- 4.5.d Use the Story Editor to edit text within a project. (Key Concepts: Story Editor interface, editing with Story Editor, troubleshooting/proofreading tips in Story Editor. etc.)
- 4.6 Modify the appearance of design elements by using effects and styles.
- 4.6.a Use effects to modify images or frames. (Key Concepts: applying premade object styles, drop shadows, feathers, glow, etc.)
- 4.6.b Create, edit, and save object styles. (Key Concepts: creating, deleting, and managing object styles, breaking links to graphic styles, etc. )
DOMAIN 5.0: PUBLISHING DIGITAL MEDIA
- 5.1 Prepare documents for publishing to web, print, and other digital devices.
- 5.1.a Check document for errors and project specifications. (Key Concepts: Preflight panel and process, resolving preflight errors, color space, bleed, resolution, document size, etc.)
Τελευταία τροποποίηση: Δευτέρα, 10 Φεβρουάριος 2020, 6:30 μμ